Game AI Pro 360. Guide to movement and pathfinding / [edited] by Steve Rabin.

Contributor(s): Rabin, Steve [editor.]Material type: TextTextPublisher: Boca Raton : CRC Press, 2020Description: 1 online resourceContent type: text Media type: computer Carrier type: online resourceISBN: 9780429055096; 0429055099; 9780429621826; 0429621825; 9780429619670; 0429619677; 9780429617522; 0429617526Subject(s): Computer games -- Programming | Computer animation | Video games -- Design | COMPUTERS / General | COMPUTERS / Computer Graphics / Game Programming & DesignDDC classification: 794.8/1525 LOC classification: QA76.76.C672Online resources: Taylor & Francis | OCLC metadata license agreement Summary: "Cutting-edge game AI movement and pathfinding techniques primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"-- Provided by publisher.
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"Cutting-edge game AI movement and pathfinding techniques primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"-- Provided by publisher.

OCLC-licensed vendor bibliographic record.

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