Game AI Pro 360. Guide to movement and pathfinding /
[edited] by Steve Rabin.
- 1 online resource
"Cutting-edge game AI movement and pathfinding techniques primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"--
9780429055096 0429055099 9780429621826 0429621825 9780429619670 0429619677 9780429617522 0429617526
Computer games--Programming.
Computer animation.
Video games--Design.
COMPUTERS / General
COMPUTERS / Computer Graphics / Game Programming & Design
QA76.76.C672
794.8/1525
"Cutting-edge game AI movement and pathfinding techniques primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"--
9780429055096 0429055099 9780429621826 0429621825 9780429619670 0429619677 9780429617522 0429617526
Computer games--Programming.
Computer animation.
Video games--Design.
COMPUTERS / General
COMPUTERS / Computer Graphics / Game Programming & Design
QA76.76.C672
794.8/1525