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1.
The digital gaming handbook / edited by Roberto Dillon.

by Dillon, Roberto [editor.].

Edition: First edition.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boca Raton : CRC Press, 2020Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available :

2.
Game AI Pro 360. Guide to movement and pathfinding / [edited] by Steve Rabin.

by Rabin, Steve [editor.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boca Raton : CRC Press, 2020Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available :

3.
Game AI Pro 360. Guide to architecture / [edited] by Steve Rabin.

by Rabin, Steve [editor.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boca Raton : CRC Press, 2020Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available :

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