Game AI Pro 360. Guide to architecture / [edited] by Steve Rabin.

Contributor(s): Rabin, Steve [editor.]Material type: TextTextPublisher: Boca Raton : CRC Press, 2020Description: 1 online resourceContent type: text Media type: computer Carrier type: online resourceISBN: 9780429055058; 0429055056; 9780429617560; 0429617569; 9780429619717; 0429619715; 9780429621864; 0429621868Subject(s): Computer games -- Programming | Computer games -- Design | Video games | Software architecture | COMPUTERS / General | COMPUTERS / Computer Graphics / Game Programming & DesignDDC classification: 794.8/1525 LOC classification: QA76.76.C672Online resources: Taylor & Francis | OCLC metadata license agreement Summary: "Cutting-edge game AI architecture primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"-- Provided by publisher.
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"Cutting-edge game AI architecture primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"-- Provided by publisher.

OCLC-licensed vendor bibliographic record.

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