Game AI pro 360. Guide to character behavior / [edited] by Steve Rabin.

Contributor(s): Rabin, Steve [editor.]Material type: TextTextPublisher: Boca Raton : CRC Press, 2020Description: 1 online resourceContent type: text Media type: computer Carrier type: online resourceISBN: 9780429055119; 0429055110; 9780429619656; 0429619650; 9780429617508; 042961750X; 9780429621802; 0429621809Subject(s): Computer games -- Programming | Computer games -- Authorship | Artificial intelligence | Video game characters | COMPUTERS / General | COMPUTERS / Computer Graphics / Game Programming & DesignDDC classification: 794.8/1525 LOC classification: QA76.76.C672Online resources: Taylor & Francis | OCLC metadata license agreement Summary: "Cutting-edge character behavior techiques for game AI primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"-- Provided by publisher.
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"Cutting-edge character behavior techiques for game AI primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"-- Provided by publisher.

OCLC-licensed vendor bibliographic record.

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