Game AI pro 360. Guide to character behavior /
[edited] by Steve Rabin.
- 1 online resource
"Cutting-edge character behavior techiques for game AI primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"--
9780429055119 0429055110 9780429619656 0429619650 9780429617508 042961750X 9780429621802 0429621809
Computer games--Programming.
Computer games--Authorship.
Artificial intelligence.
Video game characters.
COMPUTERS / General
COMPUTERS / Computer Graphics / Game Programming & Design
QA76.76.C672
794.8/1525
"Cutting-edge character behavior techiques for game AI primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"--
9780429055119 0429055110 9780429619656 0429619650 9780429617508 042961750X 9780429621802 0429621809
Computer games--Programming.
Computer games--Authorship.
Artificial intelligence.
Video game characters.
COMPUTERS / General
COMPUTERS / Computer Graphics / Game Programming & Design
QA76.76.C672
794.8/1525