000 | 03280cam a2200565Ki 4500 | ||
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001 | 9780367336219 | ||
003 | FlBoTFG | ||
005 | 20220531132433.0 | ||
006 | m o d | ||
007 | cr |n||||||||| | ||
008 | 200820s2021 enka ob 000 0 eng d | ||
040 |
_aOCoLC-P _beng _cOCoLC-P |
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020 |
_a9781000200997 _q(electronic bk.) |
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020 |
_a100020099X _q(electronic bk.) |
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020 |
_a9781000201154 _q(ePub ebook) |
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020 |
_a1000201155 _q(ePub ebook) |
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020 |
_a9781000201079 _q(Mobipocket ebook) |
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020 |
_a1000201074 _q(Mobipocket ebook) |
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020 |
_a9780367336219 _q(ebook) |
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020 |
_a0367336219 _q(ebook) |
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020 | _z0367336200 | ||
020 | _z9780367336202 | ||
024 | 7 |
_a10.4324/9780367336219 _2doi |
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035 | _a(OCoLC)1184233871 | ||
035 | _a(OCoLC-P)1184233871 | ||
050 | 4 | _aHD9993.E452 | |
072 | 7 |
_aSOC _x052000 _2bisacsh |
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072 | 7 |
_aJFD _2bicssc |
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082 | 0 | 4 |
_a338.477948 _223 |
245 | 0 | 0 |
_aIndependent videogames _h[electronic resource] : _bcultures, networks, techniques and politics / _cedited by Paolo Ruffino. |
260 |
_aAbingdon, Oxon ; _aNew York, NY : _bRoutledge, Taylor & Francis Group, _c2021. |
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300 |
_a1 online resource : _billustrations. |
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336 |
_atext _2rdacontent |
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336 |
_astill image _2rdacontent |
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337 |
_acomputer _2rdamedia |
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338 |
_aonline resource _2rdacarrier |
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490 | 1 | _aRoutledge advances in game studies | |
520 | _aIndependent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital cultures. A diverse team of scholars highlight the specificities of independence within the industry and the culture of digital gaming through case studies and theoretical questions. The chapters focus on labor, gender, distribution models and technologies of production to map the current state of research on independent game development. The authors also identify how the boundaries of independence are becoming opaque in the contemporary game industry - often at the cost of the claims of autonomy, freedom and emancipation that underlie the indie scene. The book ultimately imagines new and better narratives for a less exploitative and more inclusive videogame industry. Systematically mapping the current directions of a phenomenon that is becoming increasingly difficult to define and limit, this book will be a crucial resource for scholars and students of game studies, media history, media industries and independent gaming. | ||
588 | _aOCLC-licensed vendor bibliographic record. | ||
650 | 0 | _aVideo games industry. | |
650 | 0 |
_aVideo games _xDesign. |
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650 | 0 |
_aVideo games _xSocial aspects. |
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650 | 0 |
_aVideo games industry _vCase studies. |
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650 | 0 |
_aVideo games _xDesign _vCase studies. |
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650 | 0 |
_aVideo games _xSocial aspects _vCase studies. |
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650 | 7 |
_aSOCIAL SCIENCE / Media Studies _2bisacsh |
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700 | 1 | _aRuffino, Paolo. | |
856 | 4 | 0 |
_3Taylor & Francis _uhttps://www.taylorfrancis.com/books/9780367336219 |
856 | 4 | 2 |
_3OCLC metadata license agreement _uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf |
999 |
_c72322 _d72322 |