Building virtual reality with Unity and SteamVR, / Jeff W. Murray.

By: Murray, Jeff W [author.]Material type: TextTextPublisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2020]Edition: Second editionDescription: 1 online resource (xxiii, 251 pages)Content type: text Media type: computer Carrier type: online resourceISBN: 9780429295850; 0429295855Subject(s): Unity (Electronic resource) | Steam VR | Virtual reality -- Computer programs | Video games -- Design | Three-dimensional display systemsDDC classification: 006.8 LOC classification: QA76.76.C672 | M87 2020Online resources: Taylor & Francis | OCLC metadata license agreement Summary: "This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also takes a look at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, and providing practical ways to reduce their impact to make better VR experiences"-- Provided by publisher.
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"This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also takes a look at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, and providing practical ways to reduce their impact to make better VR experiences"-- Provided by publisher.

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