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1.
Game AI pro 360. Guide to tactics and strategy / [edited] by Steve Rabin.

by Rabin, Steve [editor.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boca Raton : CRC Press, [2019]Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available :

2.
Game audio programming. [volume] 3 : principles and practices / edited by Guy Somberg.

by Somberg, Guy [editor.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boca Raton, FL : CRC Press, 2021Copyright date: ©2021Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available :

3.
PATTERN LANGUAGE FOR GAME DESIGN.

by Barney, Christopher William.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: [Place of publication not identified] : CRC PRESS, 2020Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available :

4.
Games as Texts : A Practical Application of Textual Analysis to Games / Alayna M. Cole, Dakoda Barker.

by Cole, Alayna M [author.] | Barker, Dakoda [author.].

Edition: 1st edition.Material type: Text Text; Format: available online remote; Literary form: Not fiction ; Audience: General; Publisher: Boca Raton : CRC Press, 2020Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available :

5.
The digital gaming handbook / edited by Roberto Dillon.

by Dillon, Roberto [editor.].

Edition: First edition.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boca Raton : CRC Press, 2020Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available :

6.
Game AI pro 360. Guide to character behavior / [edited] by Steve Rabin.

by Rabin, Steve [editor.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boca Raton : CRC Press, 2020Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available :

7.
Game AI Pro 360. Guide to movement and pathfinding / [edited] by Steve Rabin.

by Rabin, Steve [editor.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boca Raton : CRC Press, 2020Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available :

8.
Game AI Pro 360. Guide to architecture / [edited] by Steve Rabin.

by Rabin, Steve [editor.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boca Raton : CRC Press, 2020Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available :

9.
2D Game development with Unity.

by Lanzinger, Franz.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boca Raton, FL : CRC Press, 2020Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available :

10.
C# Game Programming Cookbook for Unity 3D / Jeff W. Murray.

by Murray, Jeff W [author.].

Edition: Second edition.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boca Raton, FL : CRC Press, 2021Copyright date: ©2021Online access: Taylor & Francis | OCLC metadata license agreement Availability: No items available :

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