Programming media art using processing : (Record no. 74855)
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fixed length control field | 07291cam a2200589Ki 4500 |
001 - CONTROL NUMBER | |
control field | 9781003051985 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20220531132623.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS | |
fixed length control field | m o d |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 201217s2021 flua ob 001 0 eng d |
040 ## - Cataloging Source | |
-- | OCoLC-P |
-- | eng |
-- | rda |
-- | pn |
-- | OCoLC-P |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781000330847 |
-- | (electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 1000330842 |
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781003051985 |
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 1003051987 |
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781000330922 |
-- | (electronic bk. : EPUB) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 1000330923 |
-- | (electronic bk. : EPUB) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781000330885 |
-- | (electronic bk. : Mobipocket) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 1000330885 |
-- | (electronic bk. : Mobipocket) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 9780367509590 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 0367509598 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 9780367508289 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 0367508281 |
024 7# - | |
-- | 10.1201/9781003051985 |
-- | doi |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (OCoLC)1227107412 |
Canceled/invalid control number | (OCoLC)1225367722 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (OCoLC-P)1227107412 |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA76.73.P75 |
072 #7 - | |
-- | COM |
-- | 012000 |
-- | bisacsh |
072 #7 - | |
-- | COM |
-- | 012040 |
-- | bisacsh |
072 #7 - | |
-- | COM |
-- | 034000 |
-- | bisacsh |
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-- | AKC |
-- | bicssc |
082 04 - | |
-- | 006.68 |
-- | 23 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Noble, Margaret |
Titles and words associated with a name | (Performance artist), |
Relator term | author. |
245 10 - TITLE STATEMENT | |
Title | Programming media art using processing : |
Remainder of title | a beginner's guide / |
Statement of responsibility, etc. | Margaret Noble. |
264 #1 - | |
-- | Boca Raton : |
-- | Chapman & Hall/CRC, |
-- | 2021. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 1 online resource : |
Other physical details | illustrations (colour). |
336 ## - | |
-- | text |
-- | txt |
-- | rdacontent |
337 ## - | |
-- | computer |
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-- | rdamedia |
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-- | online resource |
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-- | rdacarrier |
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-- | Programming Media Art Using Processing: A Beginner's Guideprovides an entry-level exploration into visual design through computer programming using the open source and artist-friendly language, Processing. Used by hundreds of students, this learning system breaks lessons down into strategic steps towards fun and creative media art projects. This book provides a linear series of lessons with step-by-step examples that lead to beginning media art projects, including abstract designs, pixel landscapes, rollover animations, and simple video games. Computer programming can be overwhelming for the first-time learner, but this book makes the learning of code more digestible and fun through a full color, well-diagrammed, and deeply explained text presentation. Lessons are rhythmically broken down into digestible parts with code annotations and illustrations that help learners focus on the details one step at a time. The content is legible, flexible, and fun to work with because of its project-based nature. By following the lessons and producing the projects sequentially in this book, readers will develop the beginning foundational skills needed to understand computer programming basics across many languages and also explore the art of graphic design. Ultimately, this is a hands-on, practical guide. To learn more about Margaret Noble's work, please visit her artist's website and educator website. |
505 0# - | |
-- | <P>Acknowledgements and Contributor List</p><p>Author Bio</p><p>Introduction and Best Practices</p><p>Chapter 1: Designing Graphically with the Language of Code</p><p>Getting Started & Basic Overview</p><p>Lesson 1.1: Pixel Grid System</p><p>Lesson 1.2: Code and Canvas Windows</p><p>Lesson 1.3: More Shapes</p><p>Lesson 1.4: Grayscale</p><p>Lesson 1.5: Syntax, Comments, and Order of Code</p><p>Lesson 1.6: Line Commands (Stroke and No Stroke)</p><p>Lesson 1.7: Coloring Pixels</p><p>Lesson 1.8: Adding Transparency Values</p><p>Lesson 1.9: The Processing Reference -- Important Resource!</p><p>Project: Geometric Design</p><p>Chapter 2: Creating Responsive Environments</p><p>Lesson 2.1: Dynamic Computer Programs</p><p>Lesson 2.2: First Animations</p><p>Lesson 2.3: Animation Trails </p><p>Lesson 2.4: Finding Exact Coordinates</p><p>Lesson 2.5: Complex Shapes</p><p>Lesson 2.6: Linking Shapes for Synched Movement</p><p>Lesson 2.7: Adding Text</p><p>Lesson 2.8: Rotating Shapes</p><p>Project: Interactive Environment</p><p>Chapter 3: Automated Animations</p><p>Lesson 3.1: Counting Variables</p><p>Lesson 3.2: Moving Objects in Multiple Directions</p><p>Lesson 3.3: Growing Shapes with the Mouse</p><p>Lesson 3.4: Println() for Debugging</p><p>Lesson 3.5: Constrain() for Stopping Animations</p><p>Lesson 3.6: Random() Opportunities</p><p>Lesson 3.7: Automated Rotations</p><p>Project: Automated Environment</p><p>Chapter 4: Animated Collages</p><p>Lesson 4.1: Preparing and Importing Imagery</p><p>Lesson 4.2: Moving Images</p><p>Lesson 4.3: Fading and Coloring Images using Tint()</p><p>Lesson 4.4: Resizing Images & Multiples</p><p>Lesson 4.5: Constraining Mouse Movements</p><p>Lesson 4.6: Void Key Pressed() and Image Rotations</p><p>Lesson 4.7: Create Fonts</p><p>Lesson 4.8: Project Optimization and noSmooth()</p><p>Project: Animated and Interactive Collage</p><p>Chapter 5: Conditional Interactions and Rollovers</p><p> Lesson 5.1: Conditional Statements and Relational Operators</p><p> Lesson 5.2: Conditional Statements with Custom Variables</p><p> Lesson 5.3: And vs. Or</p><p> Lesson 5.4: Logical Operators Defining Spaces</p><p> Lesson 5.5: Variations with Mouse and Keyboard Actions</p><p>Lesson 5.6: Two Variables: Alternating Movements</p><p>Lesson 5.7: Color Detection Using the Get() Function</p><p>Project: Rollover Animation</p><p>Chapter 6: Events and Interactions for Simple Games: Part 1</p><p> Lesson 6.1: Turning Things on with Boolean Variables</p><p> Lesson 6.2: Toggling Between Two States Using Boolean Variables</p><p> Lesson 6.3: Multiple Buttons Alternating</p><p> Lesson 6.4: Booleans Working with Counting Variables</p><p> Lesson 6.5: Specific Keyboard Interactions</p><p> Lesson 6.6: Creating a Walking Character</p><p>Lesson 6.7: Boundaries</p><p>Chapter 7: Events and Interactions for Simple Games: Part 2</p><p> Lesson 7.1: Timers</p><p>Lesson 7.2: Continuous Motion Key Controls</p><p>Lesson 7.3: For Loops are Efficient</p><p>Lesson 7.4: Color Detection with For Loops</p><p>Lesson 7.5: Game Creation from Keys, Loops, and Color Detection</p><p>Lesson 7.6: Image Collisions with the Distance() Function</p><p>Lesson 7.7: Two Players, Directional Movement, and Jumping!</p><p>Chapter 8: Multilevel Architectures and Arrays</p><p> Lesson 8.1: Basic Levels Architecture</p><p>Lesson 8.2: States within Levels</p><p>Lesson 8.3: Arrays</p><p>Lesson 8.4: Image Arrays</p><p>Lesson 8.5: Player Options</p><p>Lesson 8.6: Choice Based Projects</p><p>Conclusion</p><p>Final Project: Multilevel Interactive Experience</p> |
588 ## - | |
-- | OCLC-licensed vendor bibliographic record. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Processing (Computer program language) |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Computer graphics |
General subdivision | Computer programs. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | New media art. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | COMPUTERS / Computer Graphics / General |
Source of heading or term | bisacsh |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | COMPUTERS / Computer Graphics / Game Programming & Design |
Source of heading or term | bisacsh |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | COMPUTERS / Interactive & Multimedia |
Source of heading or term | bisacsh |
856 40 - | |
-- | Taylor & Francis |
-- | https://www.taylorfrancis.com/books/9781003051985 |
856 42 - | |
-- | OCLC metadata license agreement |
-- | http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf |
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