Programming media art using processing : (Record no. 74855)

000 -LEADER
fixed length control field 07291cam a2200589Ki 4500
001 - CONTROL NUMBER
control field 9781003051985
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220531132623.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m o d
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 201217s2021 flua ob 001 0 eng d
040 ## - Cataloging Source
-- OCoLC-P
-- eng
-- rda
-- pn
-- OCoLC-P
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781000330847
-- (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1000330842
-- (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781003051985
-- (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1003051987
-- (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781000330922
-- (electronic bk. : EPUB)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1000330923
-- (electronic bk. : EPUB)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781000330885
-- (electronic bk. : Mobipocket)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1000330885
-- (electronic bk. : Mobipocket)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9780367509590
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 0367509598
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9780367508289
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 0367508281
024 7# -
-- 10.1201/9781003051985
-- doi
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)1227107412
Canceled/invalid control number (OCoLC)1225367722
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC-P)1227107412
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.73.P75
072 #7 -
-- COM
-- 012000
-- bisacsh
072 #7 -
-- COM
-- 012040
-- bisacsh
072 #7 -
-- COM
-- 034000
-- bisacsh
072 #7 -
-- AKC
-- bicssc
082 04 -
-- 006.68
-- 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Noble, Margaret
Titles and words associated with a name (Performance artist),
Relator term author.
245 10 - TITLE STATEMENT
Title Programming media art using processing :
Remainder of title a beginner's guide /
Statement of responsibility, etc. Margaret Noble.
264 #1 -
-- Boca Raton :
-- Chapman & Hall/CRC,
-- 2021.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource :
Other physical details illustrations (colour).
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
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-- Programming Media Art Using Processing: A Beginner's Guideprovides an entry-level exploration into visual design through computer programming using the open source and artist-friendly language, Processing. Used by hundreds of students, this learning system breaks lessons down into strategic steps towards fun and creative media art projects. This book provides a linear series of lessons with step-by-step examples that lead to beginning media art projects, including abstract designs, pixel landscapes, rollover animations, and simple video games. Computer programming can be overwhelming for the first-time learner, but this book makes the learning of code more digestible and fun through a full color, well-diagrammed, and deeply explained text presentation. Lessons are rhythmically broken down into digestible parts with code annotations and illustrations that help learners focus on the details one step at a time. The content is legible, flexible, and fun to work with because of its project-based nature. By following the lessons and producing the projects sequentially in this book, readers will develop the beginning foundational skills needed to understand computer programming basics across many languages and also explore the art of graphic design. Ultimately, this is a hands-on, practical guide. To learn more about Margaret Noble's work, please visit her artist's website and educator website.
505 0# -
-- <P>Acknowledgements and Contributor List</p><p>Author Bio</p><p>Introduction and Best Practices</p><p>Chapter 1: Designing Graphically with the Language of Code</p><p>Getting Started & Basic Overview</p><p>Lesson 1.1: Pixel Grid System</p><p>Lesson 1.2: Code and Canvas Windows</p><p>Lesson 1.3: More Shapes</p><p>Lesson 1.4: Grayscale</p><p>Lesson 1.5: Syntax, Comments, and Order of Code</p><p>Lesson 1.6: Line Commands (Stroke and No Stroke)</p><p>Lesson 1.7: Coloring Pixels</p><p>Lesson 1.8: Adding Transparency Values</p><p>Lesson 1.9: The Processing Reference -- Important Resource!</p><p>Project: Geometric Design</p><p>Chapter 2: Creating Responsive Environments</p><p>Lesson 2.1: Dynamic Computer Programs</p><p>Lesson 2.2: First Animations</p><p>Lesson 2.3: Animation Trails </p><p>Lesson 2.4: Finding Exact Coordinates</p><p>Lesson 2.5: Complex Shapes</p><p>Lesson 2.6: Linking Shapes for Synched Movement</p><p>Lesson 2.7: Adding Text</p><p>Lesson 2.8: Rotating Shapes</p><p>Project: Interactive Environment</p><p>Chapter 3: Automated Animations</p><p>Lesson 3.1: Counting Variables</p><p>Lesson 3.2: Moving Objects in Multiple Directions</p><p>Lesson 3.3: Growing Shapes with the Mouse</p><p>Lesson 3.4: Println() for Debugging</p><p>Lesson 3.5: Constrain() for Stopping Animations</p><p>Lesson 3.6: Random() Opportunities</p><p>Lesson 3.7: Automated Rotations</p><p>Project: Automated Environment</p><p>Chapter 4: Animated Collages</p><p>Lesson 4.1: Preparing and Importing Imagery</p><p>Lesson 4.2: Moving Images</p><p>Lesson 4.3: Fading and Coloring Images using Tint()</p><p>Lesson 4.4: Resizing Images & Multiples</p><p>Lesson 4.5: Constraining Mouse Movements</p><p>Lesson 4.6: Void Key Pressed() and Image Rotations</p><p>Lesson 4.7: Create Fonts</p><p>Lesson 4.8: Project Optimization and noSmooth()</p><p>Project: Animated and Interactive Collage</p><p>Chapter 5: Conditional Interactions and Rollovers</p><p> Lesson 5.1: Conditional Statements and Relational Operators</p><p> Lesson 5.2: Conditional Statements with Custom Variables</p><p> Lesson 5.3: And vs. Or</p><p> Lesson 5.4: Logical Operators Defining Spaces</p><p> Lesson 5.5: Variations with Mouse and Keyboard Actions</p><p>Lesson 5.6: Two Variables: Alternating Movements</p><p>Lesson 5.7: Color Detection Using the Get() Function</p><p>Project: Rollover Animation</p><p>Chapter 6: Events and Interactions for Simple Games: Part 1</p><p> Lesson 6.1: Turning Things on with Boolean Variables</p><p> Lesson 6.2: Toggling Between Two States Using Boolean Variables</p><p> Lesson 6.3: Multiple Buttons Alternating</p><p> Lesson 6.4: Booleans Working with Counting Variables</p><p> Lesson 6.5: Specific Keyboard Interactions</p><p> Lesson 6.6: Creating a Walking Character</p><p>Lesson 6.7: Boundaries</p><p>Chapter 7: Events and Interactions for Simple Games: Part 2</p><p> Lesson 7.1: Timers</p><p>Lesson 7.2: Continuous Motion Key Controls</p><p>Lesson 7.3: For Loops are Efficient</p><p>Lesson 7.4: Color Detection with For Loops</p><p>Lesson 7.5: Game Creation from Keys, Loops, and Color Detection</p><p>Lesson 7.6: Image Collisions with the Distance() Function</p><p>Lesson 7.7: Two Players, Directional Movement, and Jumping!</p><p>Chapter 8: Multilevel Architectures and Arrays</p><p> Lesson 8.1: Basic Levels Architecture</p><p>Lesson 8.2: States within Levels</p><p>Lesson 8.3: Arrays</p><p>Lesson 8.4: Image Arrays</p><p>Lesson 8.5: Player Options</p><p>Lesson 8.6: Choice Based Projects</p><p>Conclusion</p><p>Final Project: Multilevel Interactive Experience</p>
588 ## -
-- OCLC-licensed vendor bibliographic record.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Processing (Computer program language)
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer graphics
General subdivision Computer programs.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element New media art.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element COMPUTERS / Computer Graphics / General
Source of heading or term bisacsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element COMPUTERS / Computer Graphics / Game Programming & Design
Source of heading or term bisacsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element COMPUTERS / Interactive & Multimedia
Source of heading or term bisacsh
856 40 -
-- Taylor & Francis
-- https://www.taylorfrancis.com/books/9781003051985
856 42 -
-- OCLC metadata license agreement
-- http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf

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