C# Game Programming Cookbook for Unity 3D / (Record no. 74545)
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fixed length control field | 04520cam a2200553Ii 4500 |
001 - CONTROL NUMBER | |
control field | 9780429317132 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20220531132610.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS | |
fixed length control field | m o d |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 210206t20212021flua ob 001 0 eng d |
040 ## - Cataloging Source | |
-- | OCoLC-P |
-- | eng |
-- | rda |
-- | OCoLC-P |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781000359640 |
-- | electronic book |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 1000359646 |
-- | electronic book |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9780429317132 |
-- | electronic book |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 0429317131 |
-- | electronic book |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 9781000359688 |
-- | electronic book |
-- | Mobipocket |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 1000359689 |
-- | electronic book |
-- | Mobipocket |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 9781000359725 |
-- | electronic book |
-- | EPUB |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 1000359727 |
-- | electronic book |
-- | EPUB |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (OCoLC)1236267190 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (OCoLC-P)1236267190 |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA76.76.C672 |
Item number | M87 2021 |
072 #7 - | |
-- | COM |
-- | 000000 |
-- | bisacsh |
072 #7 - | |
-- | COM |
-- | 012040 |
-- | bisacsh |
072 #7 - | |
-- | COM |
-- | 014000 |
-- | bisacsh |
072 #7 - | |
-- | UDB |
-- | bicssc |
082 04 - | |
-- | 794.81526 |
-- | 23 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Murray, Jeff W., |
Relator term | author. |
245 10 - TITLE STATEMENT | |
Title | C# Game Programming Cookbook for Unity 3D / |
Statement of responsibility, etc. | Jeff W. Murray. |
250 ## - EDITION STATEMENT | |
Edition statement | Second edition. |
264 #1 - | |
-- | Boca Raton, FL : |
-- | CRC Press, |
-- | 2021. |
264 #4 - | |
-- | ©2021 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 1 online resource (xvii, 297 pages) |
336 ## - | |
-- | text |
-- | txt |
-- | rdacontent |
337 ## - | |
-- | computer |
-- | c |
-- | rdamedia |
338 ## - | |
-- | online resource |
-- | cr |
-- | rdacarrier |
520 ## - | |
-- | This second edition of C# Game Programming Cookbook for Unity 3D expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. Murray's book will help the reader understand structured game development in Unity unlike ever before. New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the framework and scripts included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio mixers to asynchronous scene loading, the focus of this book is building a reusable structure to take care of many of the most used systems. Improve your game's sound in a dedicated audio chapter covering topics such as audio mixers, fading, and audio ducking effects, or dissect a fully featured racing game with car physics, lap counting, artificial intelligence steering behaviors, and game management. Use this book to guide your way through all the required code and framework to build a multi-level arena blaster game. Features Focuses on programming, structure, and an industry-level, C#-based framework Extensive breakdowns of all the important classes Example projects illustrate and break down common and important Unity C# programming concepts, such as coroutines, singletons, static variables, inheritance, and scriptable objects. Three fully playable example games with source code: a 2D infinite runner, an arena blaster, and an isometric racing game The script library includes a base Game Manager, timed and proximity spawning, save profile manager, weapons control, artificial intelligence controllers (path following, target chasing and line-of-sight patrolling behaviors), user interface Canvas management and fading, car physics controllers, and more. Code and screenshots have been updated with the latest versions of Unity. These updates will help illustrate how to create 2D games and 3D games based on the most up-to-date methods and techniques. Experienced C# programmers will discover ways to structure Unity projects for reusability and scalability. The concepts offered within the book are instrumental to mastering C# and Unity. In his game career spanning more than 20 years, Jeff W. Murray has worked with some of the world's largest brands as a Game Designer, Programmer, and Director. A Unity user for over 14 years, he now works as a consultant and freelancer between developing his own VR games and experiments with Unity. |
588 ## - | |
-- | OCLC-licensed vendor bibliographic record. |
630 00 - | |
-- | Unity (Electronic resource) |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Computer games |
General subdivision | Programming. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | C# (Computer program language) |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Three-dimensional display systems. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | COMPUTERS / General |
Source of heading or term | bisacsh |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | COMPUTERS / Computer Graphics / Game Programming & Design |
Source of heading or term | bisacsh |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | COMPUTERS / Computer Science |
Source of heading or term | bisacsh |
856 40 - | |
-- | Taylor & Francis |
-- | https://www.taylorfrancis.com/books/9780429317132 |
856 42 - | |
-- | OCLC metadata license agreement |
-- | http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf |
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