C# Game Programming Cookbook for Unity 3D / (Record no. 74545)

000 -LEADER
fixed length control field 04520cam a2200553Ii 4500
001 - CONTROL NUMBER
control field 9780429317132
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220531132610.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
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008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
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040 ## - Cataloging Source
-- OCoLC-P
-- eng
-- rda
-- OCoLC-P
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781000359640
-- electronic book
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1000359646
-- electronic book
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780429317132
-- electronic book
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0429317131
-- electronic book
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781000359688
-- electronic book
-- Mobipocket
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 1000359689
-- electronic book
-- Mobipocket
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781000359725
-- electronic book
-- EPUB
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 1000359727
-- electronic book
-- EPUB
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)1236267190
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC-P)1236267190
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number M87 2021
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-- bisacsh
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-- 012040
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-- COM
-- 014000
-- bisacsh
072 #7 -
-- UDB
-- bicssc
082 04 -
-- 794.81526
-- 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Murray, Jeff W.,
Relator term author.
245 10 - TITLE STATEMENT
Title C# Game Programming Cookbook for Unity 3D /
Statement of responsibility, etc. Jeff W. Murray.
250 ## - EDITION STATEMENT
Edition statement Second edition.
264 #1 -
-- Boca Raton, FL :
-- CRC Press,
-- 2021.
264 #4 -
-- ©2021
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (xvii, 297 pages)
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-- text
-- txt
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-- computer
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-- rdamedia
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-- online resource
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-- rdacarrier
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-- This second edition of C# Game Programming Cookbook for Unity 3D expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. Murray's book will help the reader understand structured game development in Unity unlike ever before. New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the framework and scripts included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio mixers to asynchronous scene loading, the focus of this book is building a reusable structure to take care of many of the most used systems. Improve your game's sound in a dedicated audio chapter covering topics such as audio mixers, fading, and audio ducking effects, or dissect a fully featured racing game with car physics, lap counting, artificial intelligence steering behaviors, and game management. Use this book to guide your way through all the required code and framework to build a multi-level arena blaster game. Features Focuses on programming, structure, and an industry-level, C#-based framework Extensive breakdowns of all the important classes Example projects illustrate and break down common and important Unity C# programming concepts, such as coroutines, singletons, static variables, inheritance, and scriptable objects. Three fully playable example games with source code: a 2D infinite runner, an arena blaster, and an isometric racing game The script library includes a base Game Manager, timed and proximity spawning, save profile manager, weapons control, artificial intelligence controllers (path following, target chasing and line-of-sight patrolling behaviors), user interface Canvas management and fading, car physics controllers, and more. Code and screenshots have been updated with the latest versions of Unity. These updates will help illustrate how to create 2D games and 3D games based on the most up-to-date methods and techniques. Experienced C# programmers will discover ways to structure Unity projects for reusability and scalability. The concepts offered within the book are instrumental to mastering C# and Unity. In his game career spanning more than 20 years, Jeff W. Murray has worked with some of the world's largest brands as a Game Designer, Programmer, and Director. A Unity user for over 14 years, he now works as a consultant and freelancer between developing his own VR games and experiments with Unity.
588 ## -
-- OCLC-licensed vendor bibliographic record.
630 00 -
-- Unity (Electronic resource)
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element C# (Computer program language)
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Three-dimensional display systems.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element COMPUTERS / General
Source of heading or term bisacsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element COMPUTERS / Computer Graphics / Game Programming & Design
Source of heading or term bisacsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element COMPUTERS / Computer Science
Source of heading or term bisacsh
856 40 -
-- Taylor & Francis
-- https://www.taylorfrancis.com/books/9780429317132
856 42 -
-- OCLC metadata license agreement
-- http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf

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