Building virtual reality with Unity and SteamVR, / (Record no. 72522)

000 -LEADER
fixed length control field 02032cam a2200421 i 4500
001 - CONTROL NUMBER
control field 9780429295850
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220531132441.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m o d
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 190918s2020 flua ob 001 0 eng
040 ## - Cataloging Source
-- OCoLC-P
-- eng
-- rda
-- OCoLC-P
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780429295850
-- electronic book
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0429295855
-- electronic book
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9780367271305
-- paperback
-- acid-free paper
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9780367272654
-- hardcover
-- acid-free paper
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)1120787848
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC-P)1120787848
050 04 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number M87 2020
082 00 -
-- 006.8
-- 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Murray, Jeff W.,
Relator term author.
245 10 - TITLE STATEMENT
Title Building virtual reality with Unity and SteamVR, /
Statement of responsibility, etc. Jeff W. Murray.
250 ## - EDITION STATEMENT
Edition statement Second edition.
264 #1 -
-- Boca Raton, FL :
-- CRC Press, Taylor & Francis Group,
-- [2020]
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (xxiii, 251 pages)
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- n
-- rdamedia
338 ## -
-- online resource
-- nc
-- rdacarrier
520 ## -
-- "This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also takes a look at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, and providing practical ways to reduce their impact to make better VR experiences"--
-- Provided by publisher.
588 ## -
-- OCLC-licensed vendor bibliographic record.
630 00 -
-- Unity (Electronic resource)
630 00 -
-- Steam VR.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Virtual reality
General subdivision Computer programs.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Design.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Three-dimensional display systems.
856 40 -
-- Taylor & Francis
-- https://www.taylorfrancis.com/books/9780429295850
856 42 -
-- OCLC metadata license agreement
-- http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf

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