Game audio programming. (Record no. 70526)
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fixed length control field | 04168cam a2200565Ii 4500 |
001 - CONTROL NUMBER | |
control field | 9780429331251 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20220531132313.0 |
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fixed length control field | 200815t20212021flu ob 001 0 eng d |
040 ## - Cataloging Source | |
-- | OCoLC-P |
-- | eng |
-- | rda |
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781000169645 |
-- | electronic book |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 1000169642 |
-- | electronic book |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9780429331251 |
-- | electronic book |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 0429331258 |
-- | electronic book |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781000169621 |
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 1000169626 |
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-- | electronic book |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 9781000169638 |
-- | electronic book |
-- | Mobipocket |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 1000169634 |
-- | electronic book |
-- | Mobipocket |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 0367348047 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 9780367348045 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 0367354136 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 9780367354138 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (OCoLC)1183720025 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (OCoLC-P)1183720025 |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA76.76.C672 |
Item number | G3273 2021eb |
072 #7 - | |
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-- | 012040 |
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-- | UYU |
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082 04 - | |
-- | 794.8/165 |
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245 00 - TITLE STATEMENT | |
Title | Game audio programming. |
Number of part/section of a work | [volume] 3 : |
Remainder of title | principles and practices / |
Statement of responsibility, etc. | edited by Guy Somberg. |
264 #1 - | |
-- | Boca Raton, FL : |
-- | CRC Press, |
-- | 2021. |
264 #4 - | |
-- | ©2021 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 1 online resource |
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-- | Welcome to the third volume of Game Audio Programming: Principles and Practices--the first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry. Topics range across game genres (ARPG, RTS, FPS, etc.), and from low-level topics such as DSP to high-level topics like using influence maps for audio. The techniques in this book are targeted at game audio programmers of all abilities, from newbies who are just getting into audio programming to seasoned veterans. All of the principles and practices in this book have been used in real shipping games, so they are all very practical and immediately applicable. There are chapters about split-screen audio, dynamic music improvisation, dynamic mixing, ambiences, DSPs, and more. This book continues the tradition of collecting modern, up-to-date knowledge and wisdom about game audio programming. So, whether you've been a game audio programmer for one year or ten years, or even if you've just been assigned the task and are trying to figure out what it's all about, this book is for you! Key Features Cutting-edge advanced game audio programming concepts with examples from real game audio engines Includes both high-level and low-level topics Practical code examples, math, and diagrams that you can apply directly to your game audio engine. Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, The Sims 4, and Torchlight 3, as well as smaller titles like Minion Master, Tales from the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference, the Audio Developer Conference, and CppCon. When he's not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute. |
588 ## - | |
-- | OCLC-licensed vendor bibliographic record. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Computer games |
General subdivision | Programming. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Computer sound processing. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Computer game music. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Sound |
General subdivision | Recording and reproducing |
-- | Digital techniques. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | COMPUTERS / Computer Graphics / Game Programming & Design |
Source of heading or term | bisacsh |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | COMPUTERS / Computer Science |
Source of heading or term | bisacsh |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Somberg, Guy, |
Relator term | editor. |
856 40 - | |
-- | Taylor & Francis |
-- | https://www.taylorfrancis.com/books/9780429331251 |
856 42 - | |
-- | OCLC metadata license agreement |
-- | http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf |
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