Dunn, Stuart E.,

A history of place in the digital age / Stuart Dunn. - 1 online resource - Digital research in the arts and humanities .

Cover; Half Title; Series Page; Title Page; Copyright Page; Dedication; Table of Contents; List of figures; Acknowledgments; 1. Spatial humanities in the digital age: The key debates; Introduction; A new label for an old problem; The spatial humanities and the limits of shallow mapping; From spatial turn to spatial literacy; Digital humanities; spatial humanities; The GeoWeb: the Internet's own spatial turn; The humanities and GIS; Conclusion: from spatial humanities to deep mapping; References; 2. The longue durée of the spatial humanities: Part I: Communicating place; Introduction Place in the Ancient WorldCase study: chorography and the humanizing of geography; Socially constructed place; Collectivizing place at the speed of light; Place as a social construct; Place and communication; From WWW to GeoWeb; Conclusions; References; 3. The longue durée of the spatial humanities: Part II: The case of archaeology; Introduction; GIS and archaeology; Archaeology and neogeography; Conclusion; References; 4. Text and place; Introduction: The textuality of space, and the spatiality of text; Collective text, collective place; Text as public space vs. private space; Communication OrganizationReading; Conclusion; References; 5. Spatial humanities and neogeography; Introduction: user generated place; Critical approaches to the contemporary GeoWeb; The GeoWeb and research: Citizen (Spatial) Humanists?; Motivations; Scale: the paradox of neogeography; Human bias meets geometric objectivity: cultural appropriations of the GeoWeb; The GeoWeb and the spatial humanities; Spatial humanities as crowdsourcing; Base maps; Conclusion; References; 6. Spatial narrative; Introduction: the idea of spatial narrative; Spatial narrative and Plato's Cave; Narratives of change Narratives of powerNarratives of experience; Conclusion; References; 7. The structure of geodata; Introduction; From paper to digital citation; The gazetteer as an imperial tool; Gazetteers and the WWW; Case study: Cyprus; Conclusion; References; 8. Motion in place; Introduction; Embodied and disembodied place: the tensions of cartography; Shaping the landscape; Case study: corpse roads; Case study: Experimental archaeology and motion; Conclusion; References; 9. Conclusion; Conclusion: towards an understanding of deep mapping in the humanities; References; Index

A History of Place in the Digital Age explores the history and impact of Geographic Information Systems (GIS) and related digital mapping technologies in humanities research. Providing a historical and methodological discussion of place in the most important primary materials which make up the human record, including text and artefacts, the book explains how these materials frame, form and communicate location in the age of the internet. This leads in to a discussion of how the World Wide Web distorts and skews place, amplifying some voices and reducing others. Drawing on several connected case studies from the early modern period to the present day, the spatial writings of early modern antiquarians are explored, as are the roots of approaches to place in archaeology and philosophy. This forms the basis for a review of place online, through the complex history of the invention of the internet, in to the age of the interactive web and social media. By doing so, the book explores the key themes of spatial power and representation which these technologies frame. A History of Place in the Digital Age will be of interest to scholars, students and practitioners in a variety of humanities disciplines with an interest in understanding how technology can help them undertake research on spatial themes. It will be of interest as primary work to historians of technology, media and communications.

9781315404462 131540446X 9781315404455 1315404451 9781315404448 1315404443 9781315404431 1315404435


Digital humanities.
Geographic information systems.
Humanities--Technological innovations.
History--Computer simulation.
REFERENCE / Questions & Answers
HISTORY / General
TECHNOLOGY / Social Aspects

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